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Sunday, December 16, 2018

'Effect of Video Games on Kids\r'

'Tessa Johnson Professor Harrison written report II 2 October 2012 Effect of Video Games on Kids Growing up, playing outside was what I did for fun. Whether it was riding my bike, playing with friends, or swimming, I was outside for hours at a prison term every day. Today, kids have addition to things like Xboxes, Playstations, and Nintendo DS. In a study conducted by Gentile, Lynch, Linder & axerophthol; Walsh (2004) â€Å"adolescent girls vie motion-picture show granu pull aways for an fair(a) of 5 hours a week, whereas boys averaged 13 hours a week. A survey done by Harris Interactive shows that 23 percent of youth have felt â€Å" addict to picture show bouncys. ” Studies have shown that teenagers who play violent characterisation games for extended periods of time tend to be much aggressive, be more prone to engage in fights and confrontations, and see a dec assembly line in donnish success. (Gentile et al) In 2010, Robert Weis and Brittany Cerankosky cond ucted a study to see how scene games affect academic success.They selected a group of boys who didn’t own video games and assigned them to one of deuce conditions: the â€Å"video games now” group got a game system immediately, and the â€Å"video games later” group didn’t receive their systems until months later. The researchers tracked the boys’ academic success at school. They found that the boys who got their game systems immediately fagged less(prenominal) time on schoolwork and, 4 months later, they got frown reading and writing scores. This makes sense, since more time spent playing video games means less time studying.Also, the distraction of video games quarter cause kids to lose interest in their studies and cause them to f only behind. These results line up with an new(prenominal) survey done by Cummings and Vandewater in 2007, which concluded that kids aged 10-19 who played video games spent 30% less time reading and 34% less time d oing homework. (Cummings & Vandewater) A 2009 Brigham Young University study found that as video game usage increased, the quality of relationships with others, including family, friends, and other peers, decreased. The BYU Study found that daily video game users were twice as likely to use drugs.They were terzetto measure as likely to use drugs all over those who never played games. This doesn’t mean that all kids who play video games are going to go out and do drugs, but it certainly doesn’t help anything. If a kidskin spends hours at a time playing video games, they will have no time to form relationships and socialize, not adult them the social skills they may need to succeed in the future. This can set them up for failure in job interviews, school, and in building solid relationships that are crucial to every teenager’s life. However, on that point are also some positive elements of video games.According to Chacha Tumbokon, a psychologist at De L a Salle University, video games can give kids betters skills in areas such as adjacent directions, problem solving and logic, and hand-eye coordination and fine motor skills. a great deal times the player is asked to follow commands or prompts in a video game in format to gain rewards or status, which aids with following directions. Also, when on that point is a challenge in a game, it doesn’t get solved easily; the player is much forced to work through many riddles or obstacles in indian lodge to succeedâ€another Copernican life lesson for a child to learn.And lastly, video games take aim a great deal of hand-eye coordination. Often times games require the player to change viewpoints with one control, run away with another control, and do actions (shooting, jumping, etc. ) with another control. This builds up hand-eye coordination and fine motor skills, which is a good physical exertion for the brain. Another common aspect of games is resource management. there are often a limited yield of resources (such as lives, power-ups, money, etc. ) that has to be managed in order to succeed in a game. This is another worthful lesson that many kids should learn in their lifetime.James Paul Gee, professor of education at the University of Wisconsin-Madison, says that playing a video game is similar to working through a science problem. There is a lot of discharge and error involved, which teaches a child inductive reason and hypothesis testing, something that can be used in many areas of life. In conclusion, there are many positive and negative effects of video games. Psychologists arouse that parents monitor the games that are being played by their children and make sure the games aren’t affecting the child’s\r\n'

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